The world of UX today

On this page I gathered recent UX news and articles. Yes, it is my reading list ;-).

Items on UX Magazin:

  • - Bringing Relevant Content into your DesignsOctober 6, 2015

    Many important considerations impact software design. Business goals, user goals, user context, cultural considerations, platform paradigms, branding requirements, devices … the list goes on and on. While a primary focus for any software design effort should be the data or other content that’s being displayed, this keystone element is often given short shrift. This is unfortunate and shortsighted. Given the focus it your content will receive, it should be a primary consideration during the design process.

    It is a common practice to represent data and content as “Lorem ipsum,” repeating data, or simply using “best case scenario” data. In reality, this isn’t what will be experienced in the final product. The data you have to work with can drastically affect the final design, and the design will influence the type, format, and presentation of data.

    Infusing Real Content into Your Designs

    Whether you’re using...read more
    By Juan Sanchez

                 
  • - User Testing as a Design Driver:Looksery created a product for users, not designersOctober 5, 2015

    You may have recently seen an abundance of bug-eyed people puking rainbows on Snapchat. Thank Looksery for that. Launched last year as an entertainment app based on face recognition technology and special effects, Looksery was acquired by Snapchat last month.

    Donald Trump Looksery rainbow puke

    Looksery technology propels Snapchat’s new special effects

    Founded in 2013, Looksery launched in October 2014 after...read more
    By Jordan Crone

                 
  • - Taking Service Design into the FieldSeptember 30, 2015

    By their very nature, heuristics offer a hands-on approach to discovery, where knowledge is culled through trial and error. They are rules of thumb that give us a framework as we move through the research and design process.

    In service design, this kind of framework is also valuable for assessing completed projects to find the weak links. A heuristic can apply to a single interaction as well as to the overall service eco-system. Heuristics can be applied to a single moment in time or to a user’s entire long-term relationship with a service.

    This conceptual approach to design recognizes that experiences are coproduced, and that human interaction is a key component of many, if not all, services. As systems grow ever more sophisticated and interconnected, designers will continue to face new challenges. Service design heuristics can help us to frame and think about...read more
    By Usability Matters

                 
  • - The Trials and Tribulations of the (Not So) Quick Pass #wtfUXSeptember 29, 2015

    Paying roadway tolls is a taxing experience by its very nature. And while the frustration of waiting in line to throw a handful of coins into a basket has been mitigated by the implementation of RFID transponders that let people pay fees without stopping, replenishing funds on online can start to feel purgatorial in its own right.

    As reader Ben Mackie points out: "The North Carolina toll website is maddening. They give you five different dollar amounts and they don't store your CC/preferred payment method"

    North Carolina Quick Pass website screengrab

    This is already confusing

    ...read more
    By Josh Tyson | UX Magazine

                 
  • - What Grid System Architecture and the Golden Ratio Do for Web DesignSeptember 28, 2015

    Good design in any discipline usually carries a structure of order and harmony. Since the Renaissance, artists and architects have used a strong understanding of proportions to create aesthetically pleasing architecture. Many of these classical design principles have followed us into modern times and can be found today in effective web design.

    Take an A4 piece of paper for example. If you take it and halve it, the resulting size is A5 with the same exact proportions. No other proportion has the same properties. 16th century architect, Andrea Palladio knew this well. It is believed that because, fundamentally, most architects—like Palladio—use a similar system of proportions to plan and design spaces, buildings can look very different while remaining similar at their cores.

    Structure and Beauty

    It’s in human nature to...read more
    By Ling Lim

                 

Items on UX Matters:

  • - Designing Mobile Tables<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2012/04/steven_hoober.php">Steven Hoober</a></p> <p>Tables have an undeserved reputation for being evil and wrong in the digital environment.</p> <p class="sub-p">We’re now deeply into an era when developers code tabular data into Web pages using CSS tricks because the perceived overuse of tables for layout in Web 1.0 has resulted in a <em>tables are bad</em> mantra throughout the Web design and development world.</p> <p class="sub-p">But we should display tabular data in tables. Using tables properly, for the display of data, is a good and necessary thing. However, small-screen tables are an entirely different matter. Tables generally take up lots of space, and mobile devices do <em>not</em> have big screens. For years, I have set aside most discussions of mobile screen size in favor of discussing their use in hand and on the go and the extra capabilities that sensors and connectivity provide. But the data table is one case where the size of a mobile screen is absolutely the biggest problem, and the other capabilities of a mobile device provide no clever workarounds. <a href="https://www.uxmatters.com/mt/archives/2020/07/designing-mobile-tables.php" class="read_more_link">Read More</a></p>
  • - Building Narrative into Your User Interface, Part 1<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2017/02/jon_walter.php">Jonathan Walter</a></p> <p>Has a developer or stakeholder ever informed you that your user-interface (UI) design deliverables were oversimplifying things or were portraying systems and workflows differently from the way they actually worked at a programmatic level? Perhaps they criticized you for creating order on top of the chaotic underpinnings of the systems or for willfully streamlining technical tasks whose completion they assumed to be the responsibility of users—who might not readily understand them. I’ve encountered such scenarios numerous times throughout my career. Often, the people offering such criticisms were correct: the user interfaces I had designed did <em>not </em>truly reflect the underlying system they represented. Of course, this was <em>intentional</em> on my part.</p> <p class="sub-p">Human beings are hardwired to respond to stories—<em>not</em> complex systems. As I described in my column “<a href="https://www.uxmatters.com/mt/archives/2019/06/telling-a-story-through-your-portfolio-presentation.php" title="Telling a Story Through Your UX Portfolio">Telling a Story Through Your UX Portfolio</a>,” by building narrative into your portfolio, you can make a more resounding impact on interview teams than simply by reciting facts. Similarly, the people who use the user interfaces we design can better comprehend the workflows, interactive cues, and calls to action (CTAs) of those interfaces when we build narrative into them. Moreover, you can <em>deliberately</em> create narrative, which is beneficial to the people who use software systems because their perceptions of the systems often do not reflect the way the systems work. <a href="https://www.uxmatters.com/mt/archives/2020/07/building-narrative-into-your-user-interface-part-1.php" class="read_more_link">Read More</a></p>
  • - How Nondesigners Contribute to Designing the Right Things<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2020/07/jacopo_cargnel.php">Jacopo Cargnel</a></p> <p class="quotation">“Design the right things versus designing things right.”</p> <p>About five years ago, I began hearing this expression more frequently. At that time, I was in the middle of an exciting, mind-changing experience: my company had given me the chance to relocate to Vienna, Austria. From one day to the next, I had landed in another city, in another country, with people speaking another language. I was completely out of my element. Most importantly, I started working as an insourced designer at an international bank that was a client of my design studio.</p> <p class="sub-p">I wasn’t alone; a team of colleagues had already been there for about eight months. In those first days, I carefully observed how the design team laid the foundation for all their activities. How the Head of UX and the other senior designers were dealing with new requirements coming from stakeholders was very interesting to me. They often challenged those requirements—sometimes quite rigorously. Having arrived with a consulting-oriented mindset, that was a bit surprising to me—although my design studio, Digital Entity, has always supported challenging the requests and briefs coming from our clients, with the aim of designing the best possible experience for users. But my perception changed a little once I had started working as an insourced designer. I was now able to see how clients generated the requirements. <a href="https://www.uxmatters.com/mt/archives/2020/07/how-nondesigners-contribute-to-designing-the-right-things.php" class="read_more_link">Read More</a></p>
  • - Integrating Design Thinking into Organizations<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2018/02/lassi_a_liikkanen.php">Lassi A. Liikkanen</a></p> <p>What can your company learn from other organizations’ failures in embracing design? Embrace the best ideas from the experiences of thousands of organizations who have taken a shot at becoming more design driven!</p> <p class="sub-p">Many now accept that design, in a broad sense, can boost any company’s shareholder value. Therefore, companies and public offices alike should be welcoming design. However, if your organization is like most, you’ll find that spreading the philosophy of design thinking is difficult, slow, or even counterproductive to becoming more design driven. Fortunately, there is no need for you to encounter all potential design-cultivation problems. Through a decade of experimentation of across various organizational contexts, we have accumulated plenty of empirical evidence from which we can learn how to succeed in design induction. <a href="https://www.uxmatters.com/mt/archives/2020/07/integrating-design-thinking-into-organizations.php" class="read_more_link">Read More</a></p>
  • - Mobile User Experience Design<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2020/07/charles_richards.php">Charles Richards</a></p> <p>The goal of mobile UX design is the <a href="https://www.uxmatters.com/mt/archives/2012/05/positive-design-impact.php" title="design of positive experiences">design of positive experiences</a> for the people who use mobile devices, wearables, and the services and apps that run on these devices. Mobile UX design focuses powerfully on both discoverability and efficiency. The success of a mobile app depends solely on how well it engages the feelings and attention of users.</p> <p class="sub-p">An amazing UX design is the result of an efficient design process. The best mobile-app developers <em>always</em> keep the user experience in mind.</p> <h2>Why Is Mobile UX Design Relevant?</h2> <p>Mobile is a growing technology that more and more people are adopting. Mobile devices are convenient to use and are more readily available than a conventional desktop or notebook computer. Mobile UX design is vital to mobile-app development. The user experience of a mobile app encompasses the user’s entire journey when using the app, of which its graphic user interface (GUI) is just one aspect. <a href="https://www.uxmatters.com/mt/archives/2020/07/mobile-user-experience-design.php" class="read_more_link">Read More</a></p>
Richard van de Wetering Geschreven door:

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