On this page I gathered recent UX news and articles. Yes, it is my reading list ;-).
Items on UX Magazin:
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Items on UX Matters:
- - Building Narrative into Your User Interface, Part 2<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2017/02/jon_walter.php">Jonathan Walter</a></p> <p>In <a href="https://www.uxmatters.com/mt/archives/2020/07/building-narrative-into-your-user-interface-part-1.php" title="Part 1">Part 1</a> of this two-part series, I described how building narrative into a user interface (UI) helps users to better comprehend its workflows, navigational cues, and calls to action (CTAs) because humans are hardwired to respond to stories—<em>not</em> to complex systems. I described the following techniques for intentionally creating narrative in a user interface:</p> <ul> <li>imposing sequence</li> <li>using parallel structure</li> <li>highlighting one-off elements</li> <li>foreshadowing things to come</li> <li>culling or relocating backstory</li> </ul> <p class="sub-p">Now, in Part 2, I’ll pick up the story where I left off—pun intended—and present the following techniques:</p> <ul> <li>invoking appropriate consequences</li> <li>reinforcing themes</li> <li>maintaining a consistent tone</li> <li>providing clear orientation clues <a href="https://www.uxmatters.com/mt/archives/2020/08/building-narrative-into-your-user-interface-part-2.php" class="read_more_link">Read More</a></li> </ul>
- - New Realities: Mobile VR Design<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2020/08/constantin_kuleshov.php">Constantin Kuleshov</a></p> <p>Statista predicts that, by 2022, virtual reality (VR) will make more than <a href="https://www.statista.com/statistics/509154/head-mounted-displays-worldwide-shipments/" title="$80 million a year">$80 million a year</a> in headsets alone. Over the past few years, top companies such as Microsoft, HTC, Facebook, and Google have been the primary adopters of VR technology. But now, virtual reality is becoming mainstream, with small and medium companies in multiple industries embracing the technology.</p> <p class="sub-p">What companies’ adoption of virtual reality means for UX designers is that VR design is transitioning from a rare innovation to a must-have service. Design teams must get up to speed on ideating and executing VR projects. Otherwise, they’ll miss out on a stream of potential projects. In this article, I’ll give you a full overview of how to get started with designing VR experiences, from gaining a theoretical understanding to taking practical steps. Let’s go! <a href="https://www.uxmatters.com/mt/archives/2020/08/new-realities-mobile-vr-design.php" class="read_more_link">Read More</a></p>
- - Writing an Explainer-Video Script for Your UX Consultancy<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2020/08/victor_blasco.php">Victor Blasco</a></p> <p>Being an independent UX consultant is a complex, yet rewarding job. But just as with every other business, it has its <a href="https://www.uxmatters.com/mt/archives/2014/01/are-you-ready-to-be-an-independent-ux-consultant.php" title="pros and cons">pros and cons</a>. What are the pros? Being a consultant gives you flexibility—you can choose to work on projects that you’re passionate about and you are your own boss. The cons: you’re also your own sales team, so if you want new projects, you’ll have to promote yourself.</p> <p class="sub-p">Every company in the world needs to sell, and freelance consultants and small design agencies are not exceptions. But being a UX professional gives you a great advantage: you already know how to identify your target audience and create an ideal experience for them. <a href="https://www.uxmatters.com/mt/archives/2020/08/writing-an-explainer-video-script-for-your-ux-consultancy.php" class="read_more_link">Read More</a></p>
- - User Fountain’s 2020 Usability-Testing Industry Report<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2019/11/lydia_wright.php">Lydia Wright</a></p> <p>In May 2020, User Fountain conducted a <a href="https://www.userfountain.com/results-of-the-2020-user-testing-industry-report" title="study of the usability-testing industry">study of the usability-testing industry</a> to research digital professionals’ attitudes and opinions and learn how companies are managing usability testing and user research, as well as the challenges within the space.</p> <p class="sub-p">For the study, User Fountain recruited 55 digital professionals, who work across a range of industries. The majority of respondents were working in a UX role (58%), but other roles included digital, conversion optimization, user research, design, product, sales, and insights. In this article, I’ll summarize the key findings of the study. <a href="https://www.uxmatters.com/mt/archives/2020/08/user-fountains-2020-usability-testing-industry-report.php" class="read_more_link">Read More</a></p>
- - Mobile App UX Design Process<p class="author">By <a href="https://www.uxmatters.com/authors/archives/2020/08/vitaly_kuprenko.php">Vitaly Kuprenko</a></p> <p>As our development team at Cleveroad has worked to perfect our internal processes over time, we have changed and adapted our workflow to be more effective and convenient—for both our clients and our team. We’ve paid huge attention to our UX design process, too. We follow agile principles. Each stage of the process is vital, but flexible, to accommodate changes and ensure we test our ideas.</p> <p class="sub-p">In this article, I’ll describe how the UX design process for mobile apps looks within our software-development company—what steps we take, what people we involve, and how our clients help us. I’ll also share some UX research and design tips that should be helpful to beginners. <a href="https://www.uxmatters.com/mt/archives/2020/08/mobile-app-ux-design-process.php" class="read_more_link">Read More</a></p>